En_Main Course Grade 2&3


Course Outline for STEM Creator (Grade 2&3)


32 Weeks (1 academic year)


STEM lessons are designed to enhance student’s learning outcomes in such disciplines as Science, Technology, Engineering, and Mathematics by way of “learning by doing” method. Students will explore real-life problems and they are expected to provide solutions to solve them every 8-week cycle. Problem solving skills; critical thinking; group experience; collaborative learning, and English language skills are embedded within each lesson.

Studies have shown students who have enrolled in STEM lessons have increased their test scores dramatically versus students without STEM exposure. After 32 weeks, students are on track to have a deeper understanding and have the confidence to state that "I think I can be an engineer or a scientist."

Our program is designed by our partners Pinellas County Schools and University of South Florida St. Petersburg (USFSP). Our teachers are STEM trained by our partners. At AmericanSTEM, we follow the Next Generation Science Standards (NGSS - www.nextgenscience.org).

For further clarifications please refer to the learning plan below that provides closer look at the academic majors and project descriptions.

Learning Plan


Module 1

Module 2

Module 3

Module 4


Physical Science, Engineering

Engineering Technology & Mathematics

Engineering Technology & Mathematics

Life & Earth Science, Engineering

Module Description

Option 1: Analyze data obtained from testing different materials for an intended purpose.


Option 2: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object

Students create programs with loops, events, and conditionals and write algorithms for everyday tasks

Learn computational thinking concepts like loop and event; then apply them to solve real world problem

Option 1: Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land


Option 2: Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time or cost.


(Real-world Problems)

Option 1: Be an engineer with a mission to clean up an oil spill off the coast of Hai Phong


Option 2: You have been hired as one of the toy design engineers in charge of finding the best car designs to sell.

Various mini-projects supported by the robots and Code.org

Various mini-projects supported by the robots and Code.org

Option 1: Design and build a structure that will stop or slow the flow of water in a river to prevent future erosion and flooding.


Option 2: Create a device that will purify dirty water for the city


Learning Outcomes

Below are the expected learning outcomes for the 32-week-program to each STEM module assigned to grade specific.

  • Next Generation Science Standards (NGSS) are tailored per grade specific.
  • Identify that engineers create things to solve real-world problems.
  • Identify the steps of the Engineering Design Process
  • Explain why conducting research is an important part of the Engineering Design Process.
  • Explain why brainstorming ideas and choosing the best ideas are important parts of the Engineering Design Process.
  • Explain why building a model and testing those models are important parts of the Engineering Design Process.
  • Use tools and/or materials to design and build a device that solves a specific problem.
  • Explain why redesigning and evaluating are important parts of the Engineering Design Process.
  • Explain why communication of results and presentation of those results are important parts of the Engineering Design Process.
  • Compare and contrast multiple solutions to a problem.
  • Use academic vocabulary (English & Vietnamese) in the context of learning.